
Beta Maoye
43
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Posted - 2014.09.25 22:49:00 -
[1] - Quote
Hanz Hrible wrote:So I've been in the game for about a month and I have made several observations on the game from a completely fresh set of eyes on the game..
A new player wanting to explore, trade, or mine is highsec is completely free to do so- But beware joining a player corp- because you'll likely get war dec'd by a corp such as the Marmite Collective and you'll be shut down financially unless your corp pays them for surrender. So be prepared to hire a freight company to move your stuff for you.
A new player may join a powerful nullsec alliance and have Sov space to play in- But don't go exploring, because you'll be locked down by a warp disruption bubble by a player that has a 20million SP on you and there is absolutely nothing you can do about it.
A new player is free to make isk through faction warfare- But that new player likely won't have the DPS for the faction spawns on the complexes- and again, if another player shows up, don't expect a fair fight, because that player will not be a fellow newbro and the fight will be anything but balanced.
I really enjoy how deep and immersive the game is, with so many options- I do, but the way this game seems to be played is "hide in the shadows until you think you can sucker punch a newbro, and run away if anything else shows up"
I don't fly ships I can't afford, I'm not quitting the game, and I don't have isk problems- I'm having fun doing what I do, but it just seems like I'm limited to running with fleets in nullsec since I have no way to defend myself from rudes that have been playing the game for years and enjoy picking on people who've barely started. I believed what you said is your true feelings about the game.
New players wanted to be cared. Verteran players also wanted to be cared, although some may sound harsh and cold to new players. Most are not against you. They just don't want CCP to make the game too easy. They want a hard and challenging game so that achievements in the game are meaningful and fun. They also don't want any damage to the status and knowledge they have spent years to acquire in the game. EVE is more than 10 years old. Many players have been playing the game for a long period of time. Imagine that you were a verteran player who have spent years to acquire in-game skills and learnt the rope to survive the game. You will expect you should have some advantages over new comers. You don't want a one month old new player on par with you. This is human nature. If CCP change the rule so that new players can fight and defend as effective as a verteran player, it will be most verteran players that will leave the game. CCP just cannot afford to get unstable new players at the expense of old loyal customers.
What CCP is trying to do now is to make the game easy to begin with but take a long time to master any one aspect of the game. It is their business model, so do not expect they will change it. New players cannot compete with verterans in term of skill-points in a short period of time, but it is possible to get same level of game knowledge by doing research on the web and asking right persons in the game. So be competitive in knowledge first.
As others have pointed out, if most new players find their life is too difficult within the first few months, more is needed to be done to improve the new player experience. Afterall, we want CCP to get new players to replace unsubs as a sustainable business so that they can keep developing EVE for our enjoyment. |